Axis & Allies made by Milton Bradley Company was a board game I played in high school. I sucked. I remember there was a chance I win one game. There were five of us. I teamed up with a straight A student friend who was like the late Steve Jobs without charisma. He knew how to play the game. We were the Axis. I played Germany. He played Japan. The other three friends were the Allies Russia, Great Britain, and United States.
My friend guided me where to put my soldiers, tanks, and planes. My friend suggested where to attack, where to place my armaments, and when to save money. He wanted to win. He wanted me to win. He cared. We lost. What happened? The answer was I rolled too many 5's and 6's. I rolled too few low numbers to attack and to defend. I rolled too few low numbers to win battles. Pathetic. My friend suggested a different method to roll the dice. Unsuccessful. My fault? Yes. Bad luck? Yes.
Two of the three friends playing the Allies were smart students. They enrolled in advanced classes. One of them could bowl a 200 score. The other friend was fluent in English and Spanish.
Tabletop Gaming Curse
If there is a term for bad luck playing tabletop games, then give me the term; otherwise, I assign myself the tabletop gaming curse. I realize connecting the dots backwards bad luck factored in my losses. All games involving luck include dice rolling, drawing cards, drawing tiles in Mahjong, and spinning I experience more bad luck than good luck. The odds are in favor of my opponents. The over 50% probability are in favor of my opponents.
Likewise for my present life. I lost count the number of times I was the second choice for a job hire. There were job hires cancelled due to a director overriding the hiring manager, budget cuts, and breech of procedures not my fault. Curses are meant to be broken. I don't know how to break a bad luck curse.
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